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And here's the worst part: this all existed before LLMs were even available. I can't seem to recreate it, but there was a combination of the words "fast c++ asin approximation cg" that I queried into a search engine. The first result was a link to the Nvidia Cg Toolkit doc page. I only found this a few days ago.
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You might imagine (as I once did) that it would always be safe to replace a parameter variable by a constant argument of the same type. Surprisingly, this turns out not to be the case, because some checks previously done at run time would now happen—and fail—at compile time. Consider this call to the index function:
How this addresses the real-world failures from earlier
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